I bet some of you will be thinking this is bull...
But I got "Where the hell is mona" on the first try, clicking whatever one i felt like randomly.
This game, like the previous, is choc full of satire and lulz. It pretty much sums up the decade in a way that no other method can.
Its so good for you, so new for you...
You get 10 out of 10 just for having "Its Bad for me" Referenced.
5 stages and supernatural claims, funny.
Firstly, bdunn3 does not have the brain capacity to understand the humour, let alone caps lock.
Anyways, I thought it was a good game, Generally funny, With humour coming from different angles every time. It was well thought out.
One thing though, It does get repetitive, but that's the real point of it, now, isn't it.
8/10 and 5/5 ( I like it so I am up-voting... )
An amazing series, Keep it coming
When I initially played the first submachine game, The only thing on my mind was to satisfy a sudden craving for room escape games, but as I realized there were more and more to the series, I began to like it.
The story is unexpectedly deep for a puzzle/adventure/(insert type I cannot remember here) game, and I have come to enjoy this cybernetic(ish)-inter-dimensional-unk nown-origins story, I think it will lead up to a climax soon, but if it doesn't, I am happy to ride the story forever if it means playing more of this.
Sadly, I was expecting some things, The puzzles to be more In depth rather than a simple find something and move it to a corresponding room, A hidden note from Mur (there was some presence or another in the first four, why stop there?) and a screamer. (No... Just kidding, Don't try to do that, you may lose fans...)
I would like to see things in the upcoming games, Such as separate puzzles designed for finding the secrets (if you are only using a few these times round, try and make people think for them), and some physical secrets, such as some easter eggs that have no game use but are either comical or informative.
Speaking of comical, I spent a few minutes running the mouse over the ancient room door, laughing (I'm sorry, I think its a nice touch to restrict movement there.)
Well, I think I broke the record for the longest review ever, I apologise for that.
I enjoyed the game very well, and I hope I see many more in the future.
By the way... The series reminds me of the twilight zone, I'll leave you on that note to ponder.
It looks like exit but plays like a trippy "ball in the maze" puzzle, its the ultimate marriage of simplicity an playability...
I SALUTE YOU...
I swear modeled the game text on GLaDOS' personality?
Throwing Balls Around
That is one of the most addictive games in the universe, i loved the music, the idea is simple and great, and the idea of timing is the most intuitive i have seen.
finished, faved and applauded.
Good to see this works...
It needs to be speeded up though...
It does suck...
One star for actually attempting.
The game engine is fine in its basicness but it needs more oomph. if that is the word.
The music is bad, the import feature does not work and time limiting is not the way it works.
I think ill have an attempt at cracking the psp game on flash myself one day, hopefully it will be better than this.
at least I didn't say "It Lick$ Ba11z$" but the game needs improvements.
I love this game! Seriously.
But I found a loophole for the invisible mouse mazes. Specifically the one that gives you the code to turn off the universe.
I wont tell but.
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